As the name suggests, Object-oriented programming is based on the concept of objects. It aims to implement real-world entities like Inheritance, Abstraction, Encapsulation, Data Hiding, and Polymorphism.
In this section of our training, we will be covering the following topics :
- 4 Pillars of OOPS
- Classes & Objects
- Constructor & Destructor
- Keywords like static, this, super, final
- Initializer block
- Access Modifier